
Champion's Pulse (BLGG-EN035) - Secret Rare
null / Normal Trap
TRAP
Activate 1 of these effects;
• During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
• When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card.
You can only activate 1 "Champion's Pulse" per turn.
• During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
• When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card.
You can only activate 1 "Champion's Pulse" per turn.
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From $0.06
Original: $0.18
-67%Champion's Pulse (BLGG-EN035) - Secret Rare—
$0.18
$0.06Champion's Pulse (BLGG-EN035) - Secret Rare
null / Normal Trap
TRAP
Activate 1 of these effects;
• During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
• When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card.
You can only activate 1 "Champion's Pulse" per turn.
• During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
• When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card.
You can only activate 1 "Champion's Pulse" per turn.
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Product Information
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Description
null / Normal Trap
TRAP
Activate 1 of these effects;
• During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
• When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card.
You can only activate 1 "Champion's Pulse" per turn.
• During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.
• When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card.
You can only activate 1 "Champion's Pulse" per turn.











